Bible / Dynasty
Ch 08 · Dynasty

Recruiting for the Air Raid — Archetypes, Abilities, and the X/Y/Z/H Depth Chart

Updated Sep 11, 20267 min readdynastyrecruitingarchetypesabilitiesair-raidmike-leachpocket-passerbackfield-threat

The Air Raid doesn't fail in dynasty because you called the wrong play. It fails because you signed a dual-threat quarterback and a 5'10" possession receiver, and then wondered why the concepts in Air Raid Mesh didn't look like they do on YouTube. This is the archetype sheet for every position, and — just as important — the depth-chart order that puts each receiver where the play expects him.

Context worth knowing: the generic Air Raid playbook is EA's tribute to Mike Leach, built from his real Texas Tech, Washington State and Mississippi State plays.

Post-patch note (Title Update 4, Sep 3 2026). The man-coverage nerf makes this recruiting profile better, not worse. TU4 tuned jostles so a higher-rated receiver keeps separation from a lower-rated DB, fixed zig-route cuts, and lengthened the default downfield pass lead. Every one of those rewards exactly what's below — route-running receivers who win the release, and a speedster you throw in front of. See Patch Tracker.

The rest is for members
01Quarterback — Pocket Passer02Running back — Backfield Threat03Offensive line — three different archetypes04Receivers — four roles, three archetypes05The depth chart — the step everyone skips06Starting point, not gospel
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