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Ch 03 · Offense

Alabama Scheme — Five-Play Offense (Gun Bunch Core)

Updated Aug 12, 20265 min readalabamagun-bunchdaggermacrosquick-snapduotiming-catchinggadget-package

Five plays from the Alabama playbook, built around Gun Bunch. Two game mechanics underpin everything: you must step up in the pocket before deep throws (drifting back = floaters — though throw power in the 87-92 range got a buff, so mid-tier arms push deeper than they used to), and timing-based catching helps on tight-window balls — but it no longer wins contested deep shots outright: coverage shrinks the green window, and defenders' catch points were buffed, so green-timed picks finish. Pick your deep shots; don't just high-ball into coverage.

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01518 Hook (Gun Bunch) — the one-play touchdown02RPO Read Y Flat (Trips Tight End) — the easy button03Gadget package + Pin Pull Toss (Bunch Strong Offset) — the toxic run04Dagger + "Dagger Spacing" macro (Bunch Strong Offset) — the quick snap05Deep Corner (Gun Bunch) — the everything beater06Duo (Gun Bunch Quads Offset) — beating the man/mid-blitz meta
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