Hidden Ratings Thresholds — Animation Tiers and Smarter Skill Points
Updated Aug 23, 20263 min readdynastyratingsanimationsthresholdsdataminejukespintruck
Datamined by Preston (relayed by 9to5erz): ball-carrier move ratings do
not scale smoothly from 0-99 — they select an animation tier, and
only a handful of breakpoints change anything. This is a player
development cheat sheet for spending dynasty skill points; it pairs with
the ability thresholds in Recruiting Board & Scouting
(robber at 91 ACC, grip breaker at 84/94 STR).
The rest is for members
01The three layers02The tier breakpoints03Stack the ability on top of the threshold04Receivers have their own thresholds05How to spend skill points