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Ch 07 · Settings & Sliders

Must-Have Settings & Coach Adjustments

Updated Jul 26, 20266 min readsettingscoach-adjustmentsball-hawkpass-protectionrpo-defensepassingcatchingkicking

Set these once at Main Menu → Settings → Game Settings and they carry into every game.

Passing & catching (Civil — ranked-tested)

Setting Value Why
Passing type Placement & Accuracy Most ball control; classic/revamped are worse. Competitive/online default
Passing type (offline sim) Revamped Eric: better trajectory and touch for dynasty/RTG — if you use it, set reticle speed ~15
Pass lead increase Small Helps vs man coverage (both passing types)
Reticle speed 7 Fast enough without overshooting; the usable range is 5–12
Vertical/meter visibility User only Don't show your opponent your throws
AI WR for user teams On Covers you when you forget a catch input
Timing catch min distance (offense) 10–20 yds Off by default — you must turn it on. Never 0/5: the meter moves fastest up close and you drop easy dump-offs
Timing catch min distance (defense) 10 yds (or Off) Greens are harder on D — turn off if you're dropping picks
Timing catch UI feedback On (or feedback only)

FORM's helpers:

  1. Menu path: Accessibility → Enlarge On-Field Graphics (must be set from the main menu).
  2. Set it to On — huge icons AND a huge catch-timing meter, much easier greens.

⚠️ Timing-based catching was nerfed on July 24 (Title Update 2.5 live tuning). Coverage defenders now shrink the green window, "mainly when covered and smothered" (EA's own wording). Uncontested or big height-mismatch one-on-ones still green about as easily; contested and double-covered balls are much harder. Eric's verdict post-patch: "it's really not that good anymore" — he keeps it at 20 yds purely for the occasional deep shot. EA has said further tuning is coming. The old tap-don't-hold auto-green exploit is dead as a reliable tactic. See Patch Tracker.

The rest is for members
02Kicking, audibles, coin toss, misc (Civil)03Visual settings that actually matter04Gameplay helpers05Coach adjustments (set in main menu — they persist game to game)
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